CNA Hex AtlasThe Campaign for North Africa (SPI, 1979), read hex by hex
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Addendum 1: Why a coastal hex counts as land

A coastal hex is printed part land, part sea. The atlas gives every coastal hex a land terrain, never Sea. The rules never say this outright; it follows from them in these steps.

  1. Land units can be in coastal hexes.Rules 27.72 and 27.77 land Layforce, an infantry battalion, in a coastal hex from a ship. The ship may stay in that hex, and Layforce may retreat into it.
  2. What a land unit does in a hex depends on the hex’s terrain.The Terrain Effects Chart (8.37) gives each terrain its cost to enter, its vehicle breakdown, its combat adjustments and its stacking limit.
  3. The chart has no Sea row.Every row is a land terrain or a hexside feature. Ships never use the chart: they are placed in their hex rather than moved (30.15), and they have no stacking points (30.14).
  4. So a coastal hex must count as one of the land terrains.Otherwise a unit in it would have no movement cost, no combat adjustment and no stacking limit.
  5. The atlas takes that terrain from the hex’s land part.The rules don’t say which land terrain a coastal hex has. The atlas reads its land part with the same rule as any other hex, so a hex is Sea only when it holds no land.

What this does not show

  • No rule states that a coastal hex is a land hex. The steps above show it has to be one.
  • No rule bars land units from all-sea hexes either. The chart simply has no row for them.

Rule numbers refer to the rulebook of The Campaign for North Africa (SPI, 1979).