CNA Hex AtlasThe Campaign for North Africa (SPI, 1979), read hex by hex
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How this map works

The Campaign for North Africa (SPI, 1979) is played on five map sheets, A to E, running west to east from the Gulf of Sirte to the Nile, with Malta inset on sheet A. Every printed hex here was read from a scan of the 1979 printing.

Drag, or swipe with two fingers, to move around; pinch to zoom; click a hex to inspect it. Scan overlay shows the printed map under the outlines. The ? beside the zoom buttons opens this again.

Which terrain a hex gets

A hex takes any fill other than Clear that covers at least a tenth of its land. If several do, the one covering the most land wins, and Mountain outranks Rough. Otherwise the hex is Clear, and it is Sea only when it holds no land. The game’s rules don’t say what a hex printed with two terrains counts as, so this rule is our interpretation.

Contested hexes

A magenta label marks a hex whose terrain is open to question. Those are where a second opinion helps most.

Voting

Open a hex, pick the terrain you would call it, and save. No account is needed: a random id in a cookie lets this browser change or withdraw its own vote. Each hex shows how its votes split; who voted is not shown.

What each terrain looks like

Scan: the copy at archive.org, from which the overlay and the crops are cut.